Holds the attached animations.
Holds the next hierarchical stage of the SceneGraph lying beneath this node.
Transformation without animations.
Transformation of the current node, with animations.
This method is used with the visitor to render the node and it's underlying children.
The visitor must be able to accept the nodes and render them.
Attaches a new animation to this node.
Key of the animation to attach.
Deletes a Node from the Scenegraph. A path from this node to the one to be removed must exist! Call from root-node to be sure to remove the node! Also deletes any children attached to the node!
Node to be removed.
Returns true if one ore more nodes were deleted, false otherwise.
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This interface describes the bare minimum for a node of our Scenegraph.