The buffer containing the plane's texturecoordinates.
Key of the corresponding Shader in the Shadermanager.
The buffer containing the plane's vertices.
Used for drawing with the raytracer.
Ignored by the Raytracer
Ray to intersect with.
Transformation of the object into worldspace.
Method to used for drawing with rasterizer.
Shader used for rendering.
Generated using TypeDoc
Plane used by the Raytraces to draw the generated Texture.