Width of the basesquare.
The buffer containing the box's colors.
Colors used to color the pyramid.
The amount of indices.
Height of the top of the pyramid.
The indices describing which vertices form a triangle.
The buffer containing the box's normals.
Key of the corresponding Shader in the Shadermanager.
The buffer containing the box's vertices.
Used for drawing with the raytracer.
Ignored by the Raytracer
Ray to intersect with.
Transformation of the object into worldspace.
Method to used for drawing with rasterizer.
Shader used for rendering.
Generated using TypeDoc
Represents a pyramid in 3D space.