The buffer containing the plane's colors.
Colors used to color the Plane.
The height of the plane.
The buffer containing the plane's normals.
Key of the corresponding Shader in the Shadermanager.
The buffer containing the plane's vertices.
The width of the plane.
Used for drawing with the raytracer.
Ignored by the Raytracer
Ray to intersect with.
Transformation of the object into worldspace.
Method to used for drawing with rasterizer.
Shader used for rendering.
Returns a WhiteSqare with the length 1.
WebGlContext for generating the buffers.
Generated using TypeDoc
Represents a simple plane in 3D space.