Used to show the available keys in the Manager. Mostly used for import.
Represents the store of the data.
Holds the instance of the Manager.
Returns all saved values.
Holds the instance of the InputManager.
Saves a value in the Manager. Overrides existing values of the key.
The key of the value
The value to be saved
Creates a new Texture and asynchronously loads the data from the url supplied into it.
The key to be added.
The url from were the picture should be loaded.
WebGLContext to create the new Texture.
Adds a value if it not already exists within the storage.
The key of the value
The value to be saved
Checks if a key exists in the storage.
The key to be checked.
Returns the value of a key or undefined if the key not exists.
The key of the value to be returned.
Checks for a key and returns its value or adds the default provided.
The key of the value to be returned.
Defaultvalue that should be added and returned, if the key not exists.
Removes a certain key from the storage.
The key of the value to be removed.
Generated using TypeDoc
Helps to avoid doubled Textures and so hopefully preserves some GPU-Memory.